As a professional modder, can you give me some advice? Why does a model lose polygons (visually) when exported to the map editor? After all these operations through Maya, according to the tutorial...
That is, the face looks normal in the 3D program, but after running it in the editor, "holes" appear in the area of the eyes, lips, and ears...
Let's skip the "professional modder" part, please))
I've encountered this problem before; sometimes small polygons really do disappear. I honestly don't know why this happens, but I know how to solve it. Just export the model itself at a larger scale (by increasing the root bone).
Due to the animations, the model will still be at the scale you need (it will be as if it's being pulled in), but the polygons will now be imported correctly because the game (or plugin) will no longer consider them small.