Hello. I have a question for those who work with models/unit imports, etc. How accurate or inaccurate are the following statements?
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1) It is possible to create a unit (model and animations) from scratch if you have the skills. Everything needed for this is available; there are just no talented people capable of doing it.
2) We don't create new models from scratch simply because of a lack of practical skills, but it is possible.
3) We don't create new and unique animations for creatures (even existing ones) simply because of a lack of experience. But it is possible if you have the skills and time.
4) We don't do many things that are possible simply because of a lack of time and real motivation (we don't get paid for this, and we work on enthusiasm).
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*) The general point of these statements is as follows: Is it true that, with the current set of tools available to the community, it is possible to create complete creatures from scratch if you have the necessary skills and simply the desire/time to do it? And in the matter of creating original creatures, the only limitation is the game mechanics and the digital part (i.e., we cannot yet introduce the desired abilities and spells into the game).
Everything is possible... the biggest headache is getting it into the game; that's the real pain in the ass. Plus, I still don't understand if there is some kind of polygon limit (or something similar). No matter how much I simplified the "dwarf" (within reason), "artifacts" - holes - would appear. Maybe you just need to make as few polygons as possible, but then it becomes a challenge to make it look good without making it too small.