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🐙 Planet Aberat, Kingdom of Selya-Mira 🐙

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#448
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AstralLein
I'm a kind GM. The next one can start right away in the capital, but I advise increasing her intelligence level, as it doesn't require spending attribute points.
But how is it even possible to survive when there are priestesses everywhere who automatically identify cultists? I bet you also need permission from the church for mating, and a priestess has to hold a candle. The character won't be able to gather many resources, unless they become a farmer. I initially wanted to create a humorous, resource-loving cultist. But it turns out you need to create a cunning, scheming character, carefully calculating every move and word to avoid being exposed. Maybe I'll create someone else.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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