![]() | Saki *Some time, some place.* — So, what do you mean, you don't believe in gods? The young man, who was talking to the seemingly frigid swordswoman, wasn't particularly devout, so the question he asked didn't contain any hint of dislike or anger; instead, it reflected a genuine youthful curiosity. — I don't believe. Her answer was not only foolish but also devoid of emotion. — So, you're one of those... from the Cult of Schiza, or something? — What is that? — Oh, it's, well, basically, atheists... Heretics, in our language. We generally believe that they're all a bit crazy. The woman didn't know what to say and shrugged listlessly, having no experience with local slang, nor with socializing with people in general. — Okay, but what do you believe in then? — In cold steel. *** Saki, at that time, didn't yet have that name, or any other name, and was born far from civilization, alone, and in the middle of the ancient ruins of eastern Aldric. How she got there was unknown to her. Most likely, her life would have ended there, or perhaps she would have been found by local soldiers and converted to their faith, but instead, she was picked up by a wandering hermit, who gave her her name. During their time together, he taught her one thing: to be a sword, a weapon for which the foolishness of mortals and gods should not matter. One day, for example, he beat her with a stick because she, having become interested in literature, tried to learn to read. He explained his harsh punishment by saying that a sword had no need to fill its head with all sorts of nonsense. In general, that's how most of her life passed, but at least the hermit, who was her teacher and mentor in one, didn't forbid her from taking care of herself, because even a weapon needs to look decent. "A dirty and foul-smelling sword is a pathetic sight," he explained to her briefly one day. A few months ago, the mentor, whose name she never asked in all those years, introduced her to his old acquaintances among the mercenaries and told her to finally find a use for herself, as befits a weapon. *** — Cold steel, huh? Well... It sounds cool, of course, but you'd better not talk about such things, or you won't live long. Understand? — I understand. At that moment, not only the steel was cold, but also the gaze of her dark eyes, which knew neither warmth nor joy. ![]() Race: Kaishi +1 to Dexterity and Faith. Religion: Cult of Schiza (Atheism) +100% to damage received from the Religion source. Increased difficulty mode. Origin: Eastern Aldric Improved starting weapon and additional inventory. Organization: Mercenaries of the Merfert clan Professions Assassin: +3 to Dexterity, +1% to instant kill chance. Duelist: +3 to Strength, +5% critical hit chance. Talents: Dancer: allows you to dance professionally. Skills: Two-handed weapons Combat training +2 levels Endurance: +2 Strength: +2 Dexterity: +2 Spirit: +2 Faith: +0 Will: 2 5 free points? |

