Skip to content
User Avatar
#922
Auto-translated
Waterfall_13

Essentially, it's like creating a game from scratch.
maybe... just imagine taking the graphical assets from the original, hyping it up, and putting it into Unreal Engine... but what about the part that is, hmm, the strategy itself? All the turns, the turn-based battles, the skills, etc... is it realistically feasible to implement that, and if so, how?