Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Guide on adding a new model, animation, and creature to HoMMV
Oh yes, thank you very much. Blender has very large bones, and some kind of dummy is being used. It seems to be working correctly. I assume I need to do skinning now?
Ideally, if the mesh is already attached to the skeleton, the weighting/skinning should already be on the mesh. In general, it's just a matter of technique from here on out.