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Guide on adding a new model, animation, and creature to HoMMV

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#472
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Narberal Gamma
I read it, but I still don't understand how you loaded the animations. I used Max 2007-2008 and get an error that was described in the tutorials where there were plugins. I tried Granny Converter, and it didn't help me load the model either. I installed the plugin, installed the smd plugin
I managed to load the model (mesh, skeleton) into Max. After that, I simply selected the model and, through import, decided to add the animation from the Granny Converter, I just renamed the animation file, or through Noesis, I exported the animation in FBX format - the result is zero. Maybe I did something wrong.
In post #341, I posted a video showing how I processed the gr2 animation file in the Noesis program (at first, the file gave an error, then I processed it in the "GR2Tool_by_Distraught_granny211_v13.exe" program, and the file loaded into Noesis) then I opened the file exported from Noesis in 3ds Max 2018 without any problems.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков