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Guide on adding a new model, animation, and creature to HoMMV

#471
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I read it, but I still don't understand how you loaded the animations. I used Max 2007-2008 and get an error that was described in the tutorials where plugins were used. I tried Granny Converter, and it didn't help me load the model either. I installed the plugin, installed the SMD plugin. The model (mesh, skeleton) was successfully loaded into Max. After that, I simply selected the model and tried to add the animation from Granny Converter via import, I just renamed the animation file, or I exported the animation as FBX through Noesis - the result is zero. Maybe I did something wrong.