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You somehow have terrible soapiness.
Everything together looks awful, like a carnival or a Burning Man festival. It's all jumbled together! Awful.
P.s. Well, yes, the models and animations aren't the most important thing; the main thing is that they will be painted differently.
1) Soapiness - yes. This is my auxiliary laptop (I use it when I'm not at home); I don't know why, but the graphics in the game crash and do so with any settings. On my computer and another laptop, everything is fine. I don't know how to fix it (although it's not critical).
2) A carnival? Perhaps.
First, you need to understand that the "Mercenaries," the green swordsmen, are generally a Neutral Perk unit (but since this is the Goblin ID, in all cutscenes, the Mercenary is substituted).
Second, the coloring. This is not the final look and color of the units themselves, because they were not originally in the same Faction, so it is logical that they visually differ.
Third, I think I already mentioned that even when using models from third-party developers, I don't consider them the final result. Therefore, this is more of a "Concept" and a temporary fix for an indefinite period. Until I can make the necessary models myself and "dress" them properly.
*My specialty is that the digital part always comes BEFORE the visual part. In other words, it doesn't matter what I come up with and want if it cannot be implemented due to incompatibility or unavailability of skills/mechanics and other factors.
Added 8 minutes later
I would also like to note that the post with a screenshot from the cutscene is more of a joke. My modification does not consider the option of playing through the original Campaign; ideally, I would remove it altogether.
*If necessary and with the right skills, it will be possible to create a Campaign and/or several story-driven single-player maps for the mod. In which something can be told about the new Faction and the latest events of the game.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»