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It would be a good map if not for the author's signature quirks. Basic mines are located within a week's travel and are poorly guarded, random buildings and castles are scattered around, plus the winding and convoluted paths – all of this significantly weakens the AI, making the game not very interesting (even if you give the AI land to control). Well, if the author likes this kind of setup, that's their right, but why not strengthen the AI in that case? Wishing the author creative success and thanking them for their work.