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Current questions and answers regarding the map editor.
FataLisT, the coordinates for deploying a hero are specified using DeployReserveHero; I haven't encountered any issues with being unable to place a hero in a dungeon using the floor coordinate. In general, all reserve heroes are standard AdvMapHero objects that *are* on the map, but technically have zero coordinates; Deploy moves them. And for all AdvMap objects, the only criterion for correct operation is a specified valid (even if empty) Shared file. The coordinates can be set to any value; if I'm not mistaken, setting the floor to 99 does not cause a crash. But that was a long time ago, so conduct an experiment!