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RTF is a global modification that replaces all towns in the game.

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#4981
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fktifzobr@mail.ru
Main mod (only skeletons are resurrected in it)

Alternative undead resurrection table (units are resurrected by levels)

I'm uploading the mod to the forum with a slight delay, the entire archive has been updated.

Fixed:
- glare on the armor of the gnome engineer
- flickering on the lava dragon texture
- hit points of projectiles on gnomes from the seventh installment and chaos titans (all units need to be checked)
- the shot of the Cyclops, now the beam ends with a flash instead of abruptly stopping

Additional changes:
- the dark energy points system has been changed, now there are fewer at the beginning, but the increase per level is higher
- Tier 5 Necropolis units now don't completely disappear after death; a cluster of sparks remains in their place
- Necropolis archers have been rebalanced
- Cultist cavalry has been rebalanced
- the unit stats table has been changed to match the current balance
- skeletons from the mod are now stationed on the Necropolis towers
- the effectiveness limit of the leader's command has been increased to 60 units (I had reduced it to 20)

I forgot to mention (I'm adding to the list after writing the post, I might remember something else)
- replaced some of the undead music
- the city's fire elementals have been changed; now they are not labyrinths, but groves
Interesting, so the mod is ready? Compared to your previous RTF, it's much better!