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RTF is a global modification that replaces all towns in the game.
I'm uploading the mod to the forum with a slight delay, the entire archive has been updated.
Fixed: - glare on the armor of the gnome engineer - flickering on the lava dragon texture - hit points of projectiles on gnomes from the seventh installment and chaos titans (all units need to be checked) - the shot of the Cyclops, now the beam ends with a flash instead of abruptly stopping
Additional changes: - the dark energy points system has been changed, now there are fewer at the beginning, but the increase per level is higher - Tier 5 Necropolis units now don't completely disappear after death; a cluster of sparks remains in their place - Necropolis archers have been rebalanced - Cultist cavalry has been rebalanced - the unit stats table has been changed to match the current balance - skeletons from the mod are now stationed on the Necropolis towers - the effectiveness limit of the leader's command has been increased to 60 units (I had reduced it to 20)
I forgot to mention (I'm adding to the list after writing the post, I might remember something else) - replaced some of the undead music - the city's fire elementals have been changed; now they are not labyrinths, but groves
Interesting, so the mod is ready? Compared to your previous RTF, it's much better!