Firstly, of course, it is the scale and content. Even NPCs with very minor episodic appearances didn't feel like random nobodies, which is unthinkable given their total number—just take a look at the character lists; you can't recall many of them offhand, yet they existed and played some role in the world and narrative. And the world itself turned out quite curious; it's clear, of course, that Margel, as the central place of action, was the most detailed and received the most development, however, beyond its borders there were not only raid locations, but also very atmospheric Calcite, Yuzhanka, Yanxi, Tais, and even individual "portal" locations like the Elysium and Mitten mountains also proved interesting.
And this brings me to the second thing I'd like to highlight, namely, the travels. In essence, it's the basic concept of an expedition, so it's also an important detail. I liked how they were implemented here—not just an RP transition to a new map, but with a travel line that must be overcome, along which various events may or may not occur. It seems to me that this idea is quite engaging; it adds a special spice of adventurous excitement. Likely not just me, if you remember the bits in the thread with variations of events x) Just please, no hundred thousand quicksands and harpy attacks 😳
Of course, there was much more interesting stuff in this game that is undoubtedly fun to remember, but rather than listing everything, one can, for example, open the master post (a convenient thing, by the way, glad it's there) to find something specific, although I personally still like to do it the old-fashioned way: click a random old page and read. Sometimes this way you can even discover interesting moments that might have been missed during active play.
In conclusion, due credit must certainly be given to the players, whose immersion makes the detailed world and exciting adventures part of the story.
Kosha — your couple might not be aliens, but Beata and Giyyon are the most "cosmic" in their adventures in terms of how they react to all their incidents; they set their own special vibe throughout the game, which kept things from ever getting boring.
Ment — brilliantly played the professions of both characters and carried Carneol from start to finish; no less sturdy in activity than Erephir's armor, and just as piercing in his ingenuity as her sword.
Loken — very deep and at the same time multifaceted RP, and the interaction with the world and the royal scale of the story — everything is at the highest level; it seems that with Ayano, any character can shine in new colors.
Geroist — I liked the multi-stage story of the character's development, very soulfully played how the events happening to him changed Klina over time, and of course, I'll note the duo of RSV-ers, a very bright and resourceful move that splendidly nudged the plot, which seemed to have hit a dead end, back into motion.
Nebo — delighted me with the hilarious adventures of Raphael, and then revealed to the world a femme fatale in the form of Nisho, and even Raptilion became a cool sketch.
Arandor — generally, Merel, even apart from Valis, was perceived as something of a secret boss, given his past and subsequently restored memory; it's interesting where that could have led...
Alex — kudos for the colorful RP and decisive actions in the conclusion of the Calcite quest; Kenshiro rushed into the final battle without a shadow of a doubt like a true warrior, and thanks to this, the southern arc gained its heroic final note.
Astral — an unexpected participation with such energy and unpredictable actions, although brief, it also looked interesting; I hope you'll return again.
Plesen — the sudden end of Alaria saddened me... She had come such a long way and then a turn like that; it's very harsh, because I liked her active and inspired roleplay.
And, of course, Revan. I am immensely impressed by your endurance; so much time, and playing is hard enough, but running the game... It is a titanic labor, and thanks to this, we saw a truly grandiose experience in many aspects, moreover with a fully completed long epic plot; stunning. For which I sincerely congratulate you and all the players and express my deepest respect to everyone.
Something like that. I'm glad I took part in this divine comedy; it was a completely unique experience. And I'm especially glad that despite the difficulties, I managed to bring the character to the finale, and not alone, but reunited with a now truly resurrected brother, because considering the peculiarities of the world and the characters, it seemed to me to be a hopeless undertaking, so I was pleasantly surprised when this issue found a resolution.
Thank you all for the game!