I'll say that I liked the idea of an isekai of old champs—primarily because at one point in my life, against the backdrop of new and newer expansions, I gradually and suddenly realized that I wanted to play a mage again (and actually, I'd wanted to play a priest for a long time), only this time from start to finish and with all the "menofculture" technicalities, because last time it turned out very poorly (arrived in Calvad, literally spent the whole week at home, not doing any side quests because it wasn't RP-appropriate, then one fight in the palace and the ending, and I didn't return to that character in subsequent realms, although I could have, instead generating new ones). Therefore, when I first read the starting posts (skipping the lore, races-classes), once I reached Miss Cosmos, I dropped all other reading and instantly understood who I wanted to isekai. Only after actually starting the game and realizing that I couldn't really kill any demons here did I understand that I'd have to go into social interaction, but regardless, it didn't bother me; rather, it pushed me toward a full roleplay of my character outside her old paradigm. And I don't know how it seemed to an outside observer, but personally, it felt like it turned out well, even though at first I had to invent meanings for myself (which wasn't poorly-forced or sucked-out-of-21-fingers, but overall came out quite RP-appropriate).
In theory, I'd like to play isekais again sometime; there are 1-2 champs I'd like to revive, although I understand that this was most likely a one-time thing.
Overall, this expansion felt like an AAA pro-ject; the devs in the forbidden extremist Twitter said it took a year of development, but it feels like several.
I really liked the detail put into everything, from the smallest NPCs to various events, and the freedom of action—go chat with NPCs, study things that aren't marked as quests in the Gameplay, and so on. Plus, unlike several previous games (no offense to them, they were also good), there was an overall plot here, but in practice, you weren't forced to participate in it. For example, I didn't necessarily have to go after Vitka at the time—and essentially none of the carnishons did either—a conditional guard could have handled him; same for the coven, same for Minjin—Carneol failed in it, but that didn't become his end, similarly with other outings. Perhaps only Calcite felt like hardcore in that sense due to everything that happened and the unclear prospects, but as I see it, there were many options that simply weren't tried—it's enough to remember the moment of buying the map, which revealed that players had cleared maybe 10-20 percent of their location, meaning opportunities still exist, and quite a few.
And long ago, I wanted to play non-party content again—not only because it imposes certain limitations in terms of the need for communication with players, which can eventually become tiring, but simply because old games were never forced party-content, but exclusively voluntary. Yes, once or twice there were moments because of this when my character slowed down the overall plot for a while (Farelia and the coven), well, that's just local stuff; I hope that overall it didn't annoy other players too much, as I like to think—on the contrary, it was sort of a breather for them, which should not be neglected in such multi-month gaming. If so, sorry, I didn't stretch it out on purpose.
Regarding Agelord—my respects; creating such a deliberately comical-unpleasant, if not rotten, character and gradually leading him toward "redemption" and becoming perhaps (if not the) most trusted champ and a person of many virtues—that was very skillful, and despite claims that "he wasn't planned to be this way," actually, speaking as an expert on this character (which I had to become over half a year)—it's not that unbelievable; there were plenty of hints even in the very first meeting, and in the end, it was implemented very well.
I hope Siver likes our ending if he reads it on page 1876.
A separate "my respects" for Anpan—I don't even remember when my ass burned so much and flew to Venus because of an NPC/event as it did with him. Amazing thing is, I can't even pinpoint one specific thing that made me BOMBARDED, but rather a synthesis of several relatively harmless individual details led to this. Probably the only moment of similar emotional strength was when I died as James in the arena over some nonsense and lost Tsalaria, after which I deleted my character in one of the super old expansions.
It's hard to describe in words how much resentment I felt toward this fictional NPC in just a few posts, however stupid that may sound—so much so that I had to drop out for a week or a week and a half. Additionally, it was infuriating because of his crazy thoughts upon returning from the coven—in his head, you could probably rename the expansion to "☀️ Anpan and Ayano."
But still, I'm glad my character eventually managed to make peace with him (even though he is still wrong). Let this be a lesson for her.
Plot-wise, one question remains—who are the remaining apostles? I mean all those wells, bloods, moons, etc.—i.e., those who weren't explicitly described in story posts. I'd like to know something RP-related about them...
Alright, finally, I will touch upon the topic of praising players.
First, I liked Astralych. Even if he ended his journey cringey, we were all in that situation as beginners, and overall he felt like a pleasant breath of fresh air. I sincerely hope he takes this experience as a rule that one should not give up even in the most hopeless situation, and will please us with his participation again. From the heart.
Second, I fully agree with everything the Mage Guild wrote about Drakkosha. Not a single complaint, only absolute RP from any, even the most desperate situation, plus flavorful RP outside of active game actions. I liked it very much; the bibobys were one of the mental anchors when game situations became a bit heavy to process. And I really liked our little event with the purification of Giyoshi—it seemed small and side-content, but everything was roleplayed so well and with such effort. My deepest respect.
Well, Ment is obvious—he simply carried Carneol on his back for as many as two lives, and even took over the counting in the final battle. I still consider the Blood Queen's feed to be the most tragic event ever (although from my character's point of view, she could name one or two others at that level). Overall—my non-ironic respects. Speaking for myself, the crown of a leader is very heavy, but you carried it with absolute honor (and not for the first time).
It's a pity things turned out that way with Alaria on the penultimate day; the situation still seems foggy to me. But what can you do... Considering that current characters are unlikely to be used again, then "probably" this isn't such a critically serious loss... and it remains in our power only to keep her image in our hearts. I liked how, being cut off from all her "abomo-tentacle false memories" ((c) Brunetsky), she still found the strength to move forward, gritting her teeth, and succeeded in this. I would have liked to see her at a tournament...
I don't feel particularly sorry for Artza and Nebosa—the first was crushed by IRL halfway through, and the second is a lifer + it's absolutely normal for him to delete his character. But I felt sorry for Nishu, I won't argue.
I felt sorry for Alexa, but not in a pitiful sense—Kenshiro wouldn't approve of that—but in a bittersweet-fatalistic one. He was a good character, and Alex as always roleplayed excellently—detailed, thoughtful, and realistic, so that you read it and really feel the described scene and believe what is happening. I hope all the NPC pseudo-experts of the setting were wrong, and after destruction his soul still returned to the cycle, or at least went to the local analogue of Valhalla.
Girych and Frag—well, I have no words here. Every post was like a holiday, no matter how long it was—such pleasant and organic roleplay that it invariably lifts the mood upon reading. I was super happy that Frag managed to finish playing Garrett (+Harold), and how Klim, the pseudo-simpleton, overcoming his existential difficulties, eventually earned both a title and a top girl, and dealt damage like a dreadnought, and made a bunch of acquaintances, both friendly and political, and even regional-national, while he started as just some random guy with a slavery curse. This will be an example for all living about what social elevators are possible in Revan's expansions (to be fair, in this one he was much kinder than usual)—one only needs to put effort into overcoming problems.
IN GENERAL, top players and a top expansion, without any doubt, and this is easy to understand by the commitment of the players who didn't mind pouring more than half a year of real life into it. Even if something happens tomorrow that changes all IRL life so that the entire ХВ falls apart and scatters in all directions, we will remember this game until our death from old age as something absolutely grandiose.
Arigato gozaimasu, — my character bowed 90 degrees.