>I broke some heroes using the map editor; with modified parameters, they launch on all maps.
If you change the parameters of built-in heroes in a map, it becomes a mod. To negate this effect, remove the map from the Maps folder if you don't want it to affect other maps.
>And how do you give a hero a permanent army (add a Sylvan to the basic army of the first Lizardman)?
If it's within the map, just give him creatures using a script.
>Add a bite attack.
Again, in this case, the map will become a mod.
GameMechanics\Creature\Creatures\Dungeon (if I'm not mistaken), and look for the creature's xdb file there. At the bottom, there's a list of Abilities; see how it's done for the upgraded Lizardman, and copy the desired ability to the regular one.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)