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I strongly disagree with those who think they can simply bombard the Swamp with ranged attacks within its own castle. After destroying a catapult and a supply wagon, you can just waste all 24 rounds using the "wait" action while some Archmage shoots at you. Not only does it deal only 1/4 of the damage, but the Swamp's defense is at least 10-15 points higher than the attacker's attack, plus each skipped turn adds to its defense, and +20 defense against an enemy attack translates to a -50% damage reduction, resulting in approximately 1/8 of the damage. And that's not even considering the possibility of using Air Shield. So, a ranged unit won't even kill one Swamp defense unit in 24 rounds! But look how many towers they can build! So, this option is not viable. Of course, the Golden Bow is a cheat in the hands of the Tower, but that depends on luck. Then the Swamp will have to attack. If the Swamp, using speed, can overwhelm all the ranged units in almost one round (and it will, even without speed, thanks to the speed bonus from the terrain and two fast flyers), and in the second round, Hydras arrive, then, well, melee attack is the Swamp's advantage.
With the Gargoyle/Archdevil strategy using "wait," you'll also have to attack, but this scenario is extremely rare in practice because it's usually countered by Blindness, Slow, or something else. However, situations with ranged units are much more common.