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Testing Warriors.

#10
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This map is definitely not suitable for testing, at least because it lacks magic. The game is called "Heroes of Might and Magic," so the balance of different factions is based not only on the strength of specific units but also on the COMBINATION of units and magic. For example: an air elemental with and without Bless, a hydra with and without Counter Strike, or a necromancer not with 300 skeletons, but as in a real battle with 2000 (approximately) and teleport magic, meaning when this group ends up near a group of archers (let's say elves) in one turn, and the latter are defeated with a single blow, the balance of the battle changes dramatically.
There are also many other nuances, for example, different factions have different development tactics, so they play with different units and suffer different losses, meaning that after 10 weeks, the balance of units will be completely different from the "pure" increase. So, this map is not suitable for assessing the strength of a specific faction.