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#123
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Kamikaze;129146
Several new points have emerged:
- if your (another player's) DESTROYED hero appears in the tavern, allow/disallow purchasing him.
- building the Conflux: magic university, butterfly upgrade, grail.

Please provide reasoned answers.
I'm in a hurry, but I want to briefly comment on the following situations:
Regarding the hero, I'm in favor of prohibiting the purchase of a killed hero.
When creating the rules, I took into account many of the rules from the portal, but it would be too unseemly to simply copy them, so I left a couple of minor flaws that we will correct ourselves in the process. Due to the large number of hints, in order not to prohibit too much, I decided "for now" not to prohibit building the Conflux. But, it's not for nothing that the portal prohibits upgrades of levels 1, 6, and 7, and the hero is random. This introduces another Castle into the game, and it is quite possible to successfully fight against the Conflux. Therefore, I suggest that when playing as the Conflux, the hero should be random, and it should not be possible to upgrade butterflies, psychics, and birds. Furthermore, regarding the dimension door, - the same applies. I suggest making it as on the portal, that is, you can jump once a day with each hero, regardless of whether you have air or not. And I also want to ask, - is it possible to fly using Flight or the dimension door? If we don't prohibit upgrades in the Conflux, I won't let any of my opponents play - the butterflies, psychics, and phoenixes are too strong with their cosmic speed. It's better to play as Necropolis. Grail should be completely prohibited!

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