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Heroes 5 – “A masterpiece or an unfinished product?”
You praised Blizzard – good for you, but do you know how many games and movies they blatantly copied StarCraft from? No? Read the forums, you'll be surprised.
Next. The interface. Do you know why it's like this? Because the Heroes games are coming to next-gen consoles, and to make sure people can read the text on the screen, they made the windows so large (I don't like it either, but what can you do?).
Next. Add-ons and fluff. You seriously bought all four expansions for Heroes 3 that came out after Shadow of Death, which contained 6 (SIX) new maps on an entire disc for 100 rubles. And you probably thought that wasn't fluff?
Next. In-engine cutscenes. The undisputed hit from Blizzard, Warcraft 3, contained in-engine cutscenes, even though StarCraft didn't. And that's called new technology. They look very good in Heroes. (By the way, I'm tired of the phrase about closed mouths. Set the maximum resolution, and everything will open up).
Next. 100% game readiness. "Hits from Blizzard" are released, and then dozens of patches are released, and that's normal these days.
And finally, the beginning of your response about how all the branches were copied and there's nothing new or useful (by the way, they were mostly copied from previous Heroes games, as always). Nival made the game, balanced it, revived the spirit of Heroes, and, most importantly, doesn't plan to abandon its work (releasing patches and add-ons).
P.S. Do you know why Ubisoft gave the Heroes franchise to Nival for development? Because Demigods in the West is one of the most successful turn-based fantasy strategy games of recent years.