Savings: 9100 rem Experience: 10000 HP: 500 Diseases: None Injuries: None Curses: None Traits: The character has an aptitude for magic. The enemy's virtue is added to attacks against the character. ![]() Medal for ninth place at the Sonata Reim tournament (year 975). +50% to health. Takes up no slot. Grace | Origin: Calcite +5 to endurance, resistance to negative effects twice as strong as normal. Conviction: Shiris+ The first action in combat always has a critical effect; upon moving to a new location, 1% chance to discover something useful or interesting; bonuses when gambling; +3 to luck. 1% chance to gain a concubine upon first visiting a new location. Profession: Historian Reading speed for books is twice as fast. Skills: Calcite fencing - Scorpion sting +10% to accuracy if the character's second hand is free. Additional attack. - Serpent agility +10% to evasion if the character's second hand is free. Additional attack. Spells: Lightning Strike Ω Damage: 50%-150% (air) Inflicts concussion. Crit: damage increased by 1.5, concussion ignores will roll. Range: 15 Triggers on melee attacks. Preemptively triggers on those attempting to apply a negative action to the character. If this spell kills an enemy, the character gains an extra turn. Chain Lightning Deals damage to the chosen target and the nearest 5 characters (including the caster's allies). Damage: 20%-40%-80%-160%-320% Crit: damage doubled. Range: 10 Chain Lightning Deals damage to the chosen target and the nearest 5 characters (including the caster's allies). Damage: 20%-40%-80%-160%-320% Crit: damage doubled. Range: 10 Incinerate Damage: 300-500% (air) Crit: damage doubled. Range: 1 Air Shield Ranged attacks must pass a will check to deal damage. Crit: will checks are twice as weak. Hurricane The character changes the weather for three turns (counted by phase). During this period, accuracy of bows, crossbows, thrown weapons, and firearms is -100%. To learn it, one must master three other air spells. Attributes Strength 50 Endurance 55 Perception 50 Agility 50 (60) Luck 78 Spirit 50 Intellect 50 Speed 50 Faith 10 Beauty 10 Charisma 10 Parameters Attack: 500 (890) Health: 550 (962) Accuracy: +50% (60%) Evasion: 50% (70%) Crit chance: 78% Will: 53 (66) Spell points: 15 (18) Magic power: 500 (625) Experience: +100% Initiative: 50 SP: 10 Virtue: 100 Action points: 2 Affinity Fire: 0% | Equipment Weapon 1: Slimy sword Damage: 100% Accuracy: 50% +1 to attack range. Crit: kills the enemy (will check). Can be used with any fighting style. Aconia rune: Item cannot be destroyed. +25% to MP. +25% to HP. +25% to will. Weapon 2: Magic talwar Damage: 65% Accuracy: 65% Crit: removes 30% of the enemy's maximum health bypassing armor. Range: 8 Head: Body: Shoulders: Magic cloak If all party members wear such a cloak, the group does not lose a day during a sandstorm. Enchanted by Orros Thunderstrike: Manly rune: enhances the concubine-seeking effect by 1%, resets the location visit counter once. Hands: Boots: Magnificent desert boots Protect from death in quicksand. You can choose which item to "lose" (identical items disappear together). Accessory 1: Sunscreen ring While traveling, clear weather does not force you to spend twice as much provisions. Accessory 2: Snake ring Removes negative effects from yourself or an ally on an adjacent tile. Cures diseases from yourself or an ally on an adjacent tile. Has 10 charges, after which its power fades. Other 1: Other 2: Sky talisman Nullifies the first spell cast on the character. Triggers once. Other 3: Bag with miscellaneous equipment: Magic towel Never falls off without permission. Dries instantly. ![]() Phantom salmon +777 experience to everyone who tastes it. Who can prepare it: fisherman/cook. |

