Wave of Death
Characters who fail their Will save will be turned into undead fighting for the Necropolis. The type of undead depends on the target's attributes, with priority given to the higher "level."
Skeleton (if no other option is suitable).
Zombie (Strength or Endurance is the highest attribute).
Ghost (Spirit or Faith is the highest attribute).
Ghoul (Endurance, Strength, and Speed ≥ 30).
Lich (Intelligence + Spirit ≥ 100).
Death Knight (Charisma or Beauty ≥ 30 or Strength + Endurance ≥ 100).
Range: 10
Radius: 3x3
Critical: Will save is three times stronger.
Basic Curse
If the opponent fails their Will save, they will make minimal rolls.
Range: entire map.
For each spent Health, the spell can be repeated in the same turn on other opponents.
Critical: Will save is three times stronger.
Raise Skeletons
All defeated enemies on the map rise as skeletons on the side of the Necropolis.
Requires 500 Mana to cast.
Critical: the number of raised skeletons is doubled.
Fatigue
If the opponent fails their Will save, they will automatically skip their turns - the chance of activation depends on the caster's Mana (0.5% per 5 Mana).
Range: entire map.
For each spent Health, the spell can be repeated in the same turn on other opponents.
Critical: Will save is three times stronger.
Magic Drain
If the opponent fails their Will save, they will lose their Mana to the caster.
Range: entire map.
Critical: Will save is three times stronger.
Plague
If opponents on the map fail their Will save, they will receive the "plague" disease with the following effect: 5% chance of taking lethal damage each turn, -66% to maximum health, attack and dodge rolls are halved, Initiative cannot be higher than 3.
Critical: Will save is three times stronger.
- Well, no... Interesting, but not in terms of bypassing everything, it all disappointed me a lot. You could say something like that.
- It's been a while since I checked for updates... I haven't had time. How are things with you?