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RTF is a global modification that replaces all towns in the game.
It threw me off a bit. Sometimes things go quickly, for example, I created the Valkyries and the first Rotting Guardians very quickly – one day I was adding models, and the next day I finished everything else. The reason for the speed was that I didn't have to think much – I just took the armor of an Undead hero and modified it, took the armor of an Undead warrior and modified it. But here, I have to think about everything, search for models...
For example, the helmet is the helmet of a Warcraft captain with the wings removed; I didn't have to think about it for too long. Then the armor of a knight, the pauldrons of Muradin, the greaves of a captain, etc. A lot of time is spent browsing through models, and then adjusting the textures. I try to combine them into one file and edit the models accordingly, so that everything looks good – the Valkyries and warriors didn't require that, but it's a rather pleasant, meditative process)).
Now, a problematic period is beginning – the obviously suitable models are running out, and I have to think about what to use. For example, the visor of the helmet is the iron front of a steam tank.
I noticed about the tank. Mechanical details suit it well.