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RTF is a global modification that replaces all towns in the game.

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#4749
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fktifzobr@mail.ru

The unit is almost ready; I just need to adjust the projectile. Inquisitors usually have projectiles that fly from above. I wanted to tweak the system and make a "projectile that flies from below" – hands emerging from the ground or bone spikes, but unfortunately, it didn't work. The model of the hands ended up floating in the air after the shot, and they appeared not on the ground but at the point where the projectile landed. This happens with all of them, and I forgot about it... It looks terrible; I guess I'll have to make a simple shot with a necromancer's skull or some other magical projectile and adjust the starting point from scratch. I didn't want to use the monk's shot.

I need to look at some artwork to see what interesting projectiles swamp necromancers can use.

We could recolor the skull that the necromancer hero throws and make it look like a flying drop. When it hits a unit, it could trigger a magic weakening effect.

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