Are you sure you used heroes from the early 2000s?
Well, yes, the Elementals...
The thing is, the Archmage's damage should be 50*(1+(30-19)*0.05)=77.5.
Then, look. When defending against Behemoths on the first turn, the damage is reduced to 50*(1+(30-22)*0.05)=70.
In principle, due to the wait time on the first turn, the Archmage should win (4 attacks against three).
By the way, what about increasing the number? Will you check?
Well, according to the calculations, that's how it is.... but in the game, for some reason, it says 80. I don't know what it's connected to.
By the way, what about increasing the number? Will you check?
Increasing what? :)
P.S.:
In this scenario, the Monster only needs TWO hits to take down the Archmage. Everything is as you wrote - the Archmage waits, the Monster defends. Then the Archmage attacks twice and, due to the recoil, falls asleep.
You have problems with arithmetic. :) This isn't directed at me...
However, if you want, create a map in the editor and check it, as I did. And I'm sure that after that, you'll retract your words.
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.