Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I wanted to change the unicorn cursor because I'm creating my own build without unnecessary modifications, only improving the vanilla version with graphics, convenience, and various features. I wanted to put a familiar cursor from Heroes III in the form of a neat horse.
Regarding this issue, not many people have bothered with it; searching online yielded the following information.
...the cursor (Pointer) can be hardware or software-based, and this is set in the "Video and Sound" settings. What's the difference? Here's what: If the cursor is set as "hardware," then the corresponding files are taken from the HoMM5_Dir/hwcursors folder, and if it's software-based, they are taken from the game resources. By the way, for your information: a hardware cursor is 4 times smaller than a software cursor). So, if you want a large cursor, uncheck the corresponding setting; otherwise, check it). So, the setting determines where the game takes the cursor files from (and therefore, where you need to place the horse). Therefore, if the cursor is hardware-based, the cursors are taken from hwcursors. To insert the horse there, unpack the icons.rar archive (8.39 Kb) into that folder.
If the cursor is software-based, a mod will solve the problem. Here it is: oldhorse.pak (45.3 Kb) You can also replace the cursors in both places, i.e., unpack the rar file into hwcursors and put the pak file into data – just as insurance. That's it; the unicorn is a thing of the past. Enjoy!...
Unfortunately, the author's links don't work; I had to search myself and barely find a solution.
hwcursors_heroes_5 - this is a mod, or rather, the original version of the cursor taken from the base version of Heroes V (hardware cursor); it should be unpacked into the root folder of Heroes.
cursors - this is a software cursor, also with a horse, which will be larger; it should be unpacked into the UserMODs folder.
hwcursors_new - and this version was taken from the heroescommunity.com website; it's also a hardware version but removes the horse altogether, replacing it with a glove; maybe someone will like it; it should be unpacked into the root folder of Heroes.
If you have any developments, I suggest we exchange them; after all, achieving a cursor like in Heroes III didn't work out; perhaps someone will try to make or adapt an existing version.
Quite an interesting mod; I'll take a look sometime, but I don't promise that I'll give it a rating