Savings: 1503 rem Experience: 189 SP: 470 Diseases: None Injuries: None Curses: None Traits: The character is a summoned creature. +20% to experience An extra turn if the character acts alone. Harold ![]() Medal for fourth place at the tournament named after Sonata Reim (year 975). +50% to health. Does not occupy a slot. | Origin: Aster +6 to dexterity, +5 to speed. Conviction: Miss Cosmos The character arrived on Anuzish from another world. +100% to dark affinity, -100% to light affinity, +900% to health, but unable to restore it until the end of the battle. Profession: Adventurer Luck +8. Skills: Matter The foundation of the universe Regular attacks against the character deal only 75% damage, immunity to negative critical effects. Corrosion Being near (1+2) of the character degrades the quality of enemies' equipment by 20%. This effect also extends to their attacks (melee, ranged, spells). Blood toll All melee damage is converted into health (may exceed the limit until the end of the battle), ranged attacks convert only 50%, while spells convert 30%. Rogue - Poison The character's attacks deal +100% additional earth damage and inflict poison. - Camouflage The character is invisible to the enemy. Stealth check: character's dexterity*2 against the enemy's perception. The character may spend a turn to restore stealth status. Swindler The character may attempt to secretly rob another character. The chance of success depends on the character's stealth and the target's awareness. One-Handed Weapons - Dual Wielding The character gains the ability to use two weapons simultaneously. - Lightning Strikes An additional attack for the primary weapon. Lightning Strikes II An additional attack for the secondary weapon. - Piercing Strikes The chance of critical damage is doubled. - Onslaught An attack against an enemy in melee or an enemy's attack against the character in melee increases the character's SP by 3 for one turn. Combat Training - Nimbleness A The character may "step over" allies. - Nimbleness B The character may swap positions with an ally on an adjacent tile. - Nimbleness C The character may move diagonally (costs 1.5 SP) - Sprint The character doubles their SP until the end of the turn, but cannot perform other actions this turn. Cooldown: 2 turns. - Roll The character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. Attributes Strength 38 Endurance 51 Perception 38 Dexterity 40 Luck 18 Spirit 30 Intellect 10 Speed 30 Faith 0 Beauty 10 Charisma 20 Parameters Attack: 380 (570) Health: 510 (5610) Accuracy: +38% Evasion: 40% (45%) Crit chance: 18% (36%) Will: 30 Spell points: 4 Spell power: 100 Experience: +20% ( (170%) Initiative: 30 SP: 6 (7) Virtue: 100 Action points: 4 Affinity Fire: 50% Water: 100% Dark: 200% Light: -100% | Equipment Weapon 1: Garret's ritual dagger Damage: 60% Accuracy: 60% Crit: double damage. If used by Harold: +100% dark damage. If used by Garret: +100% cosmic damage. Weapon 2: ![]() Sword of Moen Damage: 75% [water] Accuracy: 75% Affinity (water) +100%. The character and their allies may move across water by freezing it. Indestructible. Crit: restores 100% of the character's health. Patriarch's Rune Neutralizes Nepheria's miasma. Head: Body: Clothing +5% to evasion. Shoulders: Savage's Cloak Shoulders +50% to attack. Hands: Solar Gloves 50% chance to block non-physical/non-cosmic/non-void damage to self Feet: Traveler's Boots +1 to SP. Accessory 1: Accessory 2: Other 1: Flawless Emerald Restores 100% health and doubles the character's maximum health until the end of the battle. Other 2: Flawless Amethyst Immunity to negative effects for one battle. Other 3: Lighter engraved with the sun symbol Immunity to lethal damage and +100% to dark affinity if used by a character from Aster. Carnelian Rune +100% to experience gained (stacks with intellect). Slot: other Bag with other equipment: Lockpicks x5 Slot: other Pack of cigarettes [6/10] Gives +5 to initiative until the end of the battle. Slot: other Omamori For success in crafting (skill learning cost -10%). Cloak +2% to evasion. Leather gloves +2% to accuracy. Flawless Topaz SP +3 until the end of the battle, 50% chance to activate an extra turn. |

