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What would you change in Heroes of Might and Magic IV?

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#550
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Ple-Sen
It wasn't just a visual element; it even appeared in some games. For example, in Master of Orion 2, the appearance of a colony depended on the type of planet being colonized. However, the building models were the same for everyone, so the implementation of this aspect was much simpler.
I haven't played it, but yes, it's obvious that generic buildings are much simpler than unique faction-specific designs.
Ple-Sen
I agree. And even with the Dungeon, there are no problems in this regard – you can simply imagine that you have a fortress-mountain.
Or a descent into a dungeon. Yes, the Dungeon is probably the most straightforward in this regard.
Ple-Sen
What bothers me is that the Necromancer's homeland is not a wasteland, and the Wizard's is not a desert. In role-playing games, it was different!
For me, on the contrary, it was a break from the pattern that the Wizards in the fifth game moved from the snows to the sands; my gaming experience at that time was mainly limited to the third and fourth Heroes, maybe if I remembered the second one better, there wouldn't be such a break from the pattern.
Ple-Sen
To be fair, they didn't even bother to make several models for mines and some other buildings!
Yes, I also remembered that =_=
Ple-Sen
And it would be even better if there were specializations and the ability to choose them yourself. 😁
No, that's just too ideal.
А, вот почему.

🏹🎪+⛓️♿=💕