It wasn't just a visual element; it even appeared in some games. For example, in Master of Orion 2, the appearance of a colony depended on the type of planet being colonized. However, the building models were the same for everyone, so the implementation of this aspect was much simpler.
I agree. And even with the Dungeon, there are no problems in this regard – you can simply imagine that you have a fortress-mountain.
What bothers me is that the Necromancer's homeland is not a wasteland, and the Wizard's is not a desert. In role-playing games, it was different!
To be fair, they didn't even bother to make several models for mines and some other buildings!
And it would be even better if there were specializations and the ability to choose them yourself. 😁
🏹🎪+⛓️♿=💕