Savings: 0 rem Experience: 240 HP: 370 Diseases: None Injuries: None Curses: None Special Traits: The character has an aptitude for magic. | Origin: Upper Lunaria +10 to beauty, guaranteed aptitude for magic during testing (after the start). Conviction: Patronage of Moen - winter +25% to affinity (water), immunity to injuries and protection from lethal situations (e.g. traps) and effects (e.g. assassin abilities). Profession: Musician The character can play musical instruments. Skills: --- Spells: available to learn for 500: quagmire, chain lightning, fire arrow. Attributes Strength 10 Endurance 10 Perception 10 Agility 10 Luck 10 Spirit 10 Intellect 27 Speed 10 Faith 10 Beauty 50 Charisma 38 Parameters Attack: 100 Health: 100 Accuracy: +10% Evasion: 10% Crit Chance: 10% Willpower: 10 Spell Points: 3 Spell Power: 270 Experience: +54% (154%) Initiative: 10 SP: 2 Virtue: 100 Action Points: 7 Affinity Fire: 0% | Equipment Weapon 1: Odyssey For every 5 points of charisma, the musician grants a chosen ally 1 additional turn; after these turns are completed, the character cannot continue the battle. Increases damage dealt by allies by 1% for each point of their charisma. Rune of Carneol +100% to experience gained (stacks with intellect). Weapon 2: Drum Manufacturer: Melody Made in Margel (Welfern) Increases the attack of characters by (charisma)% of the musician. Slot: weapon. Requires the musician profession. Head: Body: Shoulders: Hands: Boots: Accessory 1: Anti-magic Ring Prevents the use of spells on the territory of Margel and Thais. Cannot be removed without the involvement of the magic bureau. Accessory 2: Other 1: Rune of the Patriarch Neutralizes the miasma of Nephria. Other 2: Other 3: Bag with other equipment: |