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Well... I highly doubt that orcs will be bombarded with magic before they reach their target, especially with Blood Fury. Even if you, WitcheR-L, are exaggerating, it's too much. Almost all orcs reach their target in 2 turns. But I doubt that a Necromancer will choose a defensive tactic. Therefore, they might encounter each other even sooner. And in general, it has been mentioned here (if I'm not mistaken) and in the section dedicated to the Dungeon that it's better to eliminate orcs at the beginning, and even better with hit-and-run tactics. I haven't played against orcs myself yet, so I'm relying on other people's advice.
And who told you that orcs are weak? Personally, I find it even easier to play as orcs than as humans, and humans are definitely not weak. The Horde creatures themselves are weak, but their Blood Fury is a lifesaver.
It would be nice if they created a separate school for orcs; the dwarves have so many runes, and nothing bad happened.
Note that the main skill of the dwarves only allows them to learn runes, while the main skill of the orc gives them new levels of Blood Fury and increases the amount of damage it absorbs. To learn the corresponding spell, you only need to reach a certain level. I mean, for a dwarf to learn a rune, they also need to level up the skill. An orc doesn't necessarily need to do that for a spell.