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☀️ Arselia and Akonia

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My question for everyone is: who do you respect the most in life?
— There are no surprises here – it's Princess Nariah. For obvious reasons, of course. And since we're all doing so well now after all our adventures, I'll add the people here to the extended list as well.
"Even including that bony weirdo chilling in my inventory."
— This is actually quite surprising, considering that I rarely stayed with my companions for very long for various reasons. That's why I'm glad that I've finally found myself in a reliable and capable group.
Garrett decided not to delve too deeply into this topic, considering it unnecessary to directly mention that in his past life, he hardly truly respected anyone or anything other than his own self-interest. Well, except perhaps for some of his family traditions and his somewhat unreliable brother. However, the more perceptive ones could probably guess that anyway.
Author
Okay, to everyone: what's the best panorama or landscape you've ever seen in your life?
— I don't even know. I remember the desert landscapes of my homeland; when I was young, they inspired me to... hmm, adventures. Although, in reality, after wandering in the desert for a week or two, not making a sound and trying to make a living, the illusions of a free life somehow begin to fade, and you slowly get drawn into something else... But let's not get gloomy. I'll say that I was very impressed by the panorama of Margel from the height of the airship when we were traveling to Thais. Or the view of the sea from the deck of the "Lightning" – in both cases, you could really feel the spirit of adventure, and that's what I'm all about.
Author
- Question for the foreigners! Is there anything in Welfern that you liked and would like to see in your homeland? And vice versa – is there anything you miss from home that you don't have here?
— Maybe the benefits of a developed civilization? Although it's hard to say if anything would take root there; after all, it's a completely different environment, the lands are harsh, and in general, not very conducive to human existence, and the society is quite specific and strictly traditional. And the same goes the other way around. I would certainly like the customs common in Welfern to be closer to my own, but... the ideology is too contradictory to the local church; it's not at all like the Ikigai of Kalina, and as soon as I arrived and tried to find out about the similarities between the cultures, I was directly threatened with reprisals by the church if I continued to pursue this topic. The patriarch himself was more tolerant, but even so, in the current situation, it doesn't seem feasible either now or in the foreseeable future, which is, of course, very unfortunate. So, in Welfern, I can only forget my original ideals as a fantastic dream and try to adapt to the local culture as much as possible. While the others were giving long, rambling answers, Garrett took the opportunity to fill out another test, which suddenly interested him so much that he even bothered to answer 140 questions.
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You Are A:

True Neutral Human Warlock/Rogue (1st/1st Level)

Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 17
Intelligence- 10
Wisdom- 15
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Warlocks- Warlocks are driven by an insatiable need for knowledge and power, which compels them to enter into a pact with an otherworldly being. Sometimes the relationship between a warlock and their patron is like that of a cleric and a deity, though the beings that serve as patrons to warlocks are not gods. A warlock might lead a cult dedicated to a fey prince, an archdevil, or an utterly alien entity - beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXX (10)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXX (9)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXXXXXXXX (12)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXXXXXX (14)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXXXX (12)
Warlock --- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXX (8)

"This looks more plausible than Erefir's stories about hero knights... Well, at least I didn't turn out to be a villain, although I didn't go too far either."