-- Well... But we'll still take some of your suggestions into account. I suggest this: we've worked on non-contact moves, so let's add some contact moves for a bit of spice. It's convenient for me to work in pairs, because even hitting me hard isn't that scary; everything heals quickly, but it will diversify our movements, add more blocks, dodges, and so on... Well, it's better not to hit directly on the body; it will look like some kind of unprofessionalism. Try to periodically retreat into the shadows, and I'll add a double turn so that no one in the audience gets bored. Let's jump around, and then mix up the approaches. Sorry for rushing you, but since you've given yourself up to me, I have to go all the way. I'm counting on you!
They mix things up a bit like this:
Garrett takes his position opposite Erefir again and looks at her with a sly smile.
— Well, let's see how well you heal, heh-heh. When you take hits, don't forget to put on a show, you know, fall in a more spectacular way, even if it doesn't really bother you, got it? I mean, don't just stand there like a rock, but don't dive headfirst into the ground or just flop around like a sack of potatoes; do it in a way that people will look and think, "Wow, that hit hard, how is she still going?" Can you do that? Let's go.
In the new round, Garrett, in addition to the tricks he's already tried, also used his stealth ability a couple of times. For example, after another attack on the redhead, he rolled as if somewhere off-screen, disappearing from view. And then, appearing as if from nowhere, he suddenly attacked rapidly from the other side, making it much harder for his opponent to dodge. Perhaps with these tricks, it looked a little less safe than with the non-contact version, but it should be useful for the show.