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MOD: Armageddon's Blade

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#668
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Ismail

Could you provide more details about the Spells? How did you achieve such effects and/or modify the Unit's Magic? (Or is this still a theoretical project?)
I don't know how to change magic; I change the spells. In my latest unit from ncf, the Night Executioner has these overpowered destructive beams and weakness spells; the modified spell files are located in his mod, in the GameMechanics/Spells folder.

The one-eyed Chaos Dwarf mage from ncf also has such spells; these were fireballs and walls, I think.

I saw this in an old NHF; there was a hero with expert Chaos magic, and all the spells in that school were modified for him. One of my acquaintances tried to create a similar hero with light magic, but it turned out that with the fourth skill level, the hero also learns a fourth perk that doesn't appear on the skill panel, so we don't make such heroes anymore.
Мои мини-моды

Мод RTF

Мои NCF существа