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Expedition: general discussions.

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#4500
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Also, the fact that sanity/mana is used as a second health pool. I had something like that in the Praxos expansion; there, characters could cast spells by connecting appropriate devices to their nervous system, and too many spells physically exhausted the nerves, or so it was explained.
I borrowed this idea from Lovecraftian games, although I also really like it. It immediately eliminates questions about why mages are a little bit crazy, while also emphasizing that such abilities must be used responsibly. Otherwise, you won't last long.
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I slightly regret that I took the same profession for Beate, giving her a bonus to stats. At the start, it looked very appealing, but now I would have balanced out the difference, while some artist or psychologist would always be relevant.
Technically, the blacksmith also had no functional benefits listed. So, maybe we can come up with something for the acrobat as well. But I also regretted, at the time, that I took the cook. It wasn't really used until Margel. Now, however, I don't regret it at all, as it provided new opportunities to develop the character.

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I read it twice as "system of idols."
In another system, based on the same core, where magic is closer to the "classic version" (elemental, spirit, and body), I had a skill where a character could channel buffs more cheaply through singing. There, however, the concept was different, but...