— weapon parameters (tentatively planned so that one-handed swords and longbows will have 4 damage, and two-handed weapons will have 6)
— origin bonuses (but this will likely only be included if I decide to make the game open-ended)
— a backstory bonus system (I'm not sure if I'll even implement this)
— a list of negative effects (it's not certain that this will be included at all)
I'm still not sure if I should scrap the ideals system altogether. Criticism is welcome, but advice along the lines of "more abilities that provide bonuses to stats" will be ignored. I'm more interested in when a character gains new functionality from skills, rather than just having more hit points. I'd also like to include more aura abilities, but I don't want anyone to feel left out. And I haven't quite figured out how to give all six factions the same number of unique abilities yet.