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I personally prefer to use a completely opposite approach. After all, origin is primarily not about stats and abilities, but about role-playing. And when a certain origin actually forces you to choose a specific build, while cutting off many others, in my personal experience, this has a negative impact. Therefore, I prefer to create more universal bonuses, or at least offer several options to choose from, and let the player decide whether they want to wield a sword, a bow, or a spellbook.