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☀️ Arselia and Akonia

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Morning
I became curious and googled why ants are strong – scientists on the internet say it's because, due to the lack of wings and flight muscles, more space in their bodies is occupied by ordinary muscles.
In the case of Gnomes, this still doesn't explain how they can be as strong as an Orc, who hasn't lost anything in his skeleton and has huge muscles, not to mention that, being a Gnome, it's clearly more difficult to handle a large two-handed weapon and move quickly enough to even slightly match an Orc in battle. And in the case of loli-Gnomes, it remains a mystery.
I thought it was obvious, but my comment about Gnomes was more of a joke. 😅
Author
so most likely, it's impossible to achieve realism in such things, no matter how hard you try. Therefore, you can just admire the numbers and not worry about it.
As an argument for realism, it would be easier to recall some conditional health parameter. Or the fact that Bors breaks the sound barrier while a conditional Klin hobbles on his dead limbs. Or the very concept of breaking a person down into 11 conditional parameters (in this case). It's clear that realism cannot be transferred into a game system, and most of the attempts (that I know of) were not very playable. But stats sometimes still find their reflection in certain moments outside of battles/character sheets, and therefore I am still a supporter of more "vague" names for characteristics. Because there are situations when the presence or absence of a certain indicator translates into role-playing.