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#3952
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Hello. I have a question regarding implementation, and there are several aspects to it. Is it possible to do it this way, and if so, what would be the most logical approach (i.e., if there are multiple options, which would require the least amount of work)? ----- 1) Respawning of Creatures/Resources and Rewards (artifacts/chests on the map). This should be a reusable function to update those Creatures and Rewards that have been collected/destroyed. In our case, once per in-game month. 2) Returning Heroes "Home." To avoid conflicts with the location reset, Heroes return to their "home" at the end of the month. The base on this map is impregnable. However, using a regular "portal to the city" probably won't work, because if the player has multiple heroes, they won't be able to move to the same city. The game seems to have "Regions" (areas for scripts), but I haven't worked with them yet. 3) Appearance or modification of objects on the map in a specific month, followed by an update from point "1." (I have more questions about the implementation here). 4) Quests - this is a broader topic. First, I still haven't figured out how to set them up, for example, in that "hut." 4-1) Is it possible to implement a Quest Randomizer (i.e., so that only one of the possible Quests is generated and offered)? 4-2) Updating/Resetting Quests. So that the same Object/Hut can offer quests again once a month (while if the old one is not completed, it fails, and a new one is created from point "4-1"). 4-3) Different types of quests. Regular, one-time quests that can only be completed by one player once during that month. And Reusable quests - simpler quests, such as "bring N resources/creatures," which can be completed an unlimited number of times until the Quest is updated. 4-4) All of this should work in Multiplayer, and the Quests should be the same for all players. In the case of one-time quests, they will fail if another player has already completed them. 5) About scripts in battles. First, is it possible to set up the battlefield itself and how it will look in a battle with a specific enemy or in a specific location? Second, how many interactive events can be added to this type of battle? (I think that the appearance of new enemies or the casting of existing Spells is far from the limit?) ---- --- -- *Thank you in advance to everyone who reads this and shares useful information! *The list may be supplemented later, but that will be later.