Savings: 1520 rem Experience: 297 HP: 540 Diseases: None Injuries: None Curses: None Traits: +10% to affinity (water) +20% to experience +5 to will +1 AP, +2 to SP, +30% to health, +50% to initiative If an attack on the character would be fatal, he parries it (provided he has a weapon or shield in his hands). Stash Sonic ![]() If the owner is inactive, he is immune to everything happening around him. -85% to water affinity. ![]() Medal for tenth place at the tournament named after Sonata Reim (year 975). +50% to health. Does not take up a slot. | Origin: Margel Conviction: Patronage of Rufus - summer +25% to affinity (fire), +50% to damage. Profession: Rogue The character may attempt to stealthily rob another character. The chance of success depends on the character's stealth and the target's perception. Skills: Imperial Sword Art A fighting style using a katana; it does not combine with others. +0.5% to evasion per point of perception +0.5% to accuracy per point of dexterity +3 to SP +1% to critical damage chance per point of intelligence. Crescent The character also deals damage to enemies on cells adjacent to the target. Quick Sword Two additional attacks (75% damage) Moon Dance All characters around the swordsman (+2) receive up to 12 attacks (total). Cooldown: 3 turns. Full Moon 3/3 AP to unlock, 1500 exp to learn. Barrier: magical energy (equal to SP) of the character protects him from damage. If the barrier is destroyed, the remaining damage is nullified. Discharge: the character may use 1 HP to deal damage to all enemies in a straight line (10). The weapon deals additional damage from SP. Combines with the skills "sword dance" and "crescent". Regeneration: the character may skip a turn to restore (intelligence*1)% of magical energy. Attributes Strength 31 Endurance 26 Perception 26 Dexterity 98 Luck 16 Spirit 18 Intelligence 13 Speed 11 Faith 11 Beauty 11 Charisma 11 (14) Parameters Attack: 310 Health: 260 (496) Accuracy: +26% (79%) Evasion: 98% (111%) Crit chance: 16% (29%) Will: 18 (28) Spell points: 6 Spell power: 130 Experience: +26% (46%) Initiative: 11 (32) SP: 2 (14) Virtue: 110 Action points: 2 (3) Affinity Fire: 25% Water: -75% | Equipment Weapon 1: Solo Damage: 75% Accuracy: 75% Absorbs elemental damage directed at the character. It can then be used to enhance one's own attacks. Allied attacks do not replenish the charge. Damage directed at the character (regardless of contact) is returned to the attacker in the form of earth. Crit: double damage. Enchanted by Orros Thunderstrike: Rune of Indestructibility The item does not break Weapon 2: Head: Swordsman's Helm Crit chance against self -5% Body: Shoulders: ![]() Adrian Spite's Cloak SP and initiative are twice as high Hands: Hands: Swordsman's Gauntlets Accuracy +5% Footwear: Business Shoes +2 to charisma. Accessory 1: emblem of a member of the youth gang of the 28th residential quarter of Margel +1 to charisma. Accessory 2: Named badge of a student of Sonata Reim (Hugon Zunbach) +5 to will. Other 1: Other 1: Kunai x8 Damage: 55% Accuracy: 45% Causes a concussion effect. Crit: damage is increased by 2 times. Slot: other. Range: 8 Other 2: Other 3: Bag with other equipment: Business Suit Monetary reward for quests is increased by 15% Footwear: Swordsman's Boots SP +2. Emerald Dew of Arcelia +10 to a chosen attribute Can be prepared by: alchemist (Zamia)/cook. Swordsman's Cloak Evasion +5% |


