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☀️ Arselia and Akonia

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#20022
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Beata: a hysterical person.
I caught myself wanting to be offended – I am often accused of being hysterical, and I know myself that I can get worked up over any trifle. But then I realized that, no, I'm not offended. I am consciously portraying Beata as very emotional and flighty. Yes, I associate her with myself, and I don't really like that the NPCs don't like her, but still, she isn't me. I draw inspiration for her from some traits of my own character, but I think that in terms of emotional and moral state, I am closer to Gillon now, who is more reasonable and calm, and is the voice of reason in their pair.
The more I go on, the more I realize that I really like the format of two characters. I find it difficult to control my emotions; they rage and shout all sorts of nonsense, but the rational part of my brain is shocked by what the emotions are doing, and I fundamentally disagree with some ideas that seem correct to the emotional part. By splitting my rational and emotional parts of thinking into two characters, I can have a dialogue between them, consider the situation from two sides, allow myself to shout and get emotional, and also engage my brain, and even make different decisions if I'm not sure how to act in a particular situation.
I still regret that I started with a criminal scam, although I perfectly know how I complete thieving and killing quests in games (with great reluctance, gritting my teeth and repeating to myself that it's only for the content), but here it's not unscripted piles of pixels, but a real person, which is even more difficult. But now there is Character Development (tm), yay.
А, вот почему.

🏹🎪+⛓️♿=💕