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#3942
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Is it possible to create such scripts in Heroes of Might and Magic:

1) A neutral city that cannot be captured. The city would essentially function like a Shrine of the Prophet (preferably reusable) – a hero could approach and take on a quest. Then, they could complete it and receive a reward (e.g., an army). However, they wouldn't be able to enter the city to build structures or purchase creatures.

2) Can any building be made to function like a Shrine of the Prophet? You approach an Archer's Tower, and it asks you to bring, say, 100 wood, and then it will make arrows and join you in battle... Or you swim up to a Mermaid object, and it asks you to find a certain artifact... Does this require setting up a script zone in front of the object, or can it be changed in the object's settings?

3) Is it possible to make it so that when a hero dies/loses, they don't die but are teleported to a random location underground? (Let's say with a specific group of units – of course, they lose their current army and have to find a way out – as if from another world).

4) Can teleportation be a reward? For example, you complete a Griffin quest, and the hero ends up on the other side of the mountains (as if the birds carried them).

5) Can objects appear on the map? Not monsters that appear on a certain week, but, say, mines/enhancement sites/or cacti. For example, to show that a drought has arrived, and suddenly a group of dry trees appears on the map. And the hero can complete a quest/battle to remove these dry trees and restore the beautiful view.

P.S.: I might have more ideas later, but that's it for now.