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The second and last maps of the campaign are the most interesting. The author seems to have taken it easy on the other maps. The first time, Kurak seemed stronger to me, probably because I was only using his native troops. This time, I used a mixed army, and he quickly fell. You can make him stronger by giving him some artifact, like the Dwarven Shield (although I didn't use it), or something from the resistance items. Otherwise, you destroy his tent, and he's left only with his rage (speed, slow, and dispel), and you just beat him down. I completed the entire campaign using the Light-Dark faction. The campaign is moderately challenging, with a somewhat difficult start, and the final mission is also quite challenging (Divine Intervention will save you if needed). After that, you can enjoy the game. In the last mission, if you place someone at the spawn point of the Necropolis, you'll avoid a headache. An average player will feel comfortable playing it. Thanks again for the game. It was interesting, even after 2 years.