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The Quest for Truth

#124
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The autoresolve feature completely wrecked my army, yes, but after it, there was nothing left of my army (130 skeleton archers, 35 ghosts, 44 zombies, 12 liches, 16 vampires, 11 mummies; I skimped on quest vampires because they promised artifact transfers).
In the end, I wasted an extra week running around to collect luck-boosting items. With a luck stat of 4, I barely managed to win with minimal losses.

P.S. I reached the boss of the first mission. What a "recruit"!
I only won thanks to the AI's stupidity: I took four melee units into battle, put them in a corner, and the enemy just didn't charge.
As a result, we exchanged unholy/holy words for a long time until he ran out of mana, and the remnants of his armored units were finished off by my resurrected vampires.
I barely had enough mana. I barely had enough spells. And that's after I "cleared" a path for myself on the map at the beginning to find a decent build. I can't imagine how to complete it blindly (relying on the god of randomness, who might give you defense instead of spell power).

P.P.S. In the second mission, I also defeated the final boss.
I only took melee units into the siege and holed up in a corner; the enemy didn't come out from behind the city walls, and I slowly took him down with berserkers and summons.
Otherwise, he was too tough.

P.P.P.S. Yeah, this orcish quest is just a huge pain