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[email protected] Ah, do you mean that when exporting from a 3D program, a larger version of the model was saved to the model file, while a smaller version was saved to the animation files? And that's why we see this difference during a jump?
Added after 32 seconds So, to prevent the head from disappearing during a jump, it needs to be attached in 3D, rather than using an effect.
By the way, Zobr (can I call you that?), could you create a couple of creatures based on horned demons to replace the Imps?