Savings: 0 rem Experience: 0 HP: 0 Diseases: None Injuries: None Curses: None Traits: None | Origin: Tenebria (experiment) Body-Spirit Constant - Immunity to injuries, curses, mind-affecting effects, and negative effects. - The character gains no experience. - Attributes neither decrease nor increase. The body, spirit, and mind of the character undergo no changes. Lust Constant If the character has not performed XXX within the last 24 hours, they cannot take any other actions. Belief: Patronage of Rufus - Summer +25% affinity (fire), +50% damage. Profession: Sailor No penalty in sea battles, affinity (water) +25%. Skills: Two-Handed Weapon - Arc The character also deals damage to enemies on cells adjacent to the target. - Arc II The character deals damage to all enemies around them. - Frenzy The character survives a lethal attack with 1 HP and delivers a guaranteed counterattack to the attacker. - Might +5 attack per point of endurance, +5 health per point of strength. Attributes Strength 50 Endurance 50 Perception 50 Agility 50 Luck 0 Spirit 0 Intellect 10 Speed 0 Faith 0 (10) Beauty 50 (60) Charisma 0 (10) Parameters Attack: 750 (825) Health: 750 Accuracy: +50% Evasion: 50% (55%) Crit Chance: 0% Willpower: 0 Spell Points: 0 Magic Power: 100 Experience: 0 Initiative: 0 SP: 0 (2) Virtue: 0 (100) Action Points: 0 (4) Affinity Fire: 25% Water: 25% | Equipment Weapon 1: Granhildr ![]() Damage: 100% Accuracy: 60% +10 charisma. +10 faith. Crit: damage is doubled. Enchanted by Aiko Viresenser: item cannot be destroyed. Enchanted by Nirakh: cannot be stolen or lost in quicksand, whirlpool, etc. Weapon 2: Head: Body: daring outfit +20% beauty +10% evasion +2 SP Shoulders: Hands: Daring gloves Attack +10% Bleeding on attacks that bypass willpower. Boots: Daring boots Enemies on adjacent cells lose the ability to move. +2 SP Accessory 1: Accessory 2: Other 1: Other 2: Other 3: Bag with miscellaneous equipment: |
