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☀️ Arselia and Akonia

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#18450
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Motivation (according to the questionnaire): wants to protect his daughter living in the empire.

       
Savings:
100 rem

Experience:
0

HP:
500

Diseases:
None

Injuries:
None

Curses:
None

Traits:
None 
Origin: Margel
Conviction: Chaos Sect
Additional turn if the character acts alone, +25% Fire affinity, +25% Water affinity.
Profession: Soldier
Combat skill learning cost -20%
Skills: Combat Training 
- Character can "step over" allies. 
- Character can swap places with an ally on an adjacent cell.
- Character can move diagonally (costs 1.5 MP)
- Character is trained in riding. 
- Sprint: character doubles their MP until the end of the turn, but cannot perform other actions this turn. Cooldown: 2 turns.
- Roll: character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. 
- Wait: character can reduce their initiative until the start of their turn to a desired value.

Leadership
- Characters under the character's command may receive an additional turn; chance depends on the commander's charisma. 

Marksmanship
- Sleight of Hand
Additional shot.
- Mastery
Firing range +50%
- Aimed Shot
+0.5% accuracy per point of perception. 

Characteristics
Strength 20
Endurance 30
Perception 50
Dexterity 30
Luck 10
Spirit 30
Intelligence 25
Speed 30
Faith 10
Beauty 30
Charisma 10

Parameters
Attack: 200
Health: 300
Accuracy: +75% (80%)
Evasion: 30% (40%)
Crit Chance: 10%
Will: 30
Spell Points: 9
Magic Power: 250
Experience: +50%
Initiative: 30
MP: 6 (8)
Virtue: 100
Action Points: 2
Defense: 20%

Affinity
Fire: 25%
Water: 25%
Equipment
Weapon 1: Impartiality

Damage: 50% +2% per point of perception. 
Accuracy: 77%
Range: perception
Ignores damage-reducing effects. 
Crit: kills target (will). 

Weapon 2: Imperial Blade
Damage: 60%
Accuracy: 60%
Crit: double damage. 

Head: 

Body: Margel Guard Captain's clothing.
+20% Defense

Shoulders: Margel Guard Captain's cloak.
+10% Evasion.

Hands: Margel Guard Captain's gloves.
+5% Accuracy. 

Feet: Margel Guard Captain's boots.
MP +2, immunity to immobilization and slowing. 

Accessory 1: convenient belt
Additional "other" slot. 

Accessory 2: 

Other 1: 

Other 2: 

Other 3: 

Other 4:

Bag with miscellaneous gear: 

Attachments 1
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария