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#92
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invisible;127422
IMHO, these aren't rules, just random stuff.

Very vague. You need to specify the number of restarts and on which days you can take them. What if I feel like I'm losing and take a restart on turn 146 :D

Personally, I'm against it, but it's not a deal-breaker.

Nonsense! Not only are you dependent on the random layout, but restarts compensate for that somewhat, yet you can also get 15000 experience or gold in the first week, or free troops from Pandora's Boxes. I've never had a single game where all the guards stayed in their original spots. Something always shifts somewhere.
Where are the banned heroes, where is the mandatory clearing of guards to adjacent respawns, where is the mandatory clearing of ALL shifted guards? After all, the generator places an object on the map and the corresponding guard for its value.
In short, I've rejected everything :D, the only thing I agree with is the ban on Diplomacy.

What's this supposed to mean? I want to play Swamp, my opponent says, - no, I'll play Swamp. So what? Do we immediately go to vbn, like, let him decide for us)))))). He decided. Then I say, - I'm Red. My opponent objects, like, no, I'm Red. Off we run to Mr. vbn again. In a week Vitalik will spit on everyone and say, - judge for yourselves and leave me alone. The rules need to have everything clearly specified if you want normal players to play here.
This is about a tenth of the rules that need to be written down
There should be clear rules at least for the basic points
In general, Random maps are such a headache, since you can just pick a normal map, made by HAND, specially balanced. I suggest picking some well-known map; for the fifth game, I suggest Dragon's Cape:smile20: (you can find it on Igromania, or I can email it to you). The map is perfectly balanced, lots of artifacts, allows both fast games and drawn-out matches. There will be enough experience for both to learn SA.
But in general, I think we shouldn't focus solely on the generator; there are excellent maps worth attention:smile20:
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.