The dejected pair heads to the port district, to "The Tentacle".
| Katana Damage: 50% Accuracy: 70% Crit: damage is doubled. 150 rem. Field sword, two-handed Damage: 100% Accuracy: 65% Crit: damage is doubled. Requires 20 Strength. 300 rem. Momijigari Katana Damage: 70% Accuracy: 70% +3 to Charisma. Crit: additional attack. 600 rem. Toyokawa Katana Damage: 70% Accuracy: 70% +3 to Beauty. Crit: removes negative effects from the character and restores health. 600 rem. Wakamo Katana Damage: 50% Accuracy: 70% +3 to Spirit. +50% water damage (from SM). Crit: deals double damage. 600 rem. Asahina Katana Damage: 70% Accuracy: 70% +3 to Luck. Crit: destroys one piece of the enemy's equipment. 600 rem. Shuriken Damage: 50% Accuracy: 50% Inflicts a bleeding effect. Crit: damage is doubled. Slot: other. Range: 8 40 rem. Kunai Damage: 55% Accuracy: 45% Inflicts a stunning effect. Crit: damage is doubled. Slot: other. Range: 8 40 rem. Futon Slot: sleep Increases experience gain by 10% (on top) 600 rem. | Pistol Damage: 200 (does not depend on attack) Accuracy: 65% Crit: damage is doubled. Reload: 1 turn. Slot: other or weapon. Range: 8 900 rem. Bullets x30 Required for the pistol. 90 rem. Flying Carpet Grants the character the ability to fly. Slot: other. 3000 rem. Asuguh Diary Allows making notes about characters, locations, and events. Each entry grants 10 XP. 60 rem. Minotaur Horns +3 to Strength Slot: interior 150 rem. Farelli Safe Check against a Dexterity roll: 1-100 Installed in a room. Does not take up an interior slot. Manufactured in Lutz. 200 rem. Anuzish ♫ Used by a musician or priest. Requires 20 points of Faith, Church of Anuzish. Deals 10 points of void damage per 1 point of the musician's Charisma to anyone who attempts to harm his allies under the patronage of one of the four elemental gods. 50% chance to protect those same allies from negative effects of summoned creatures, undead, etc. Does not require continuous playing, requires 1 AP and lasts 3 turns. Sylph ♫ Used by a musician or priest. Requires 15 points of Faith, 15 points of Charisma, Church of Anuzish. The musician's allies under the patronage of one of the four elemental gods gain an additional turn and +5 to SP; initiative increases by 5% for each point of the musician's Charisma. Does not require continuous playing, requires 1 AP and lasts 3 turns. 100 rem. Mohen ♫ Used by a musician or priest. Requires 15 points of Faith, 15 points of Charisma, Church of Anuzish. The musician's allies under the patronage of one of the four elemental gods gain +5% to maximum health for each point of the musician's Charisma. Does not require continuous playing, requires 1 AP and lasts 3 turns. 100 rem. Terron ♫ Used by a musician or priest. Requires 15 points of Faith, 15 points of Charisma, Church of Anuzish. The musician's allies under the patronage of one of the four elemental gods gain protection from one negative effect for every 9 points of the musician's Charisma. Does not require continuous playing, requires 1 AP and lasts 3 turns. 100 rem. Rufus ♫ Used by a musician or priest. Requires 15 points of Faith, 15 points of Charisma, Church of Anuzish. The musician's allies under the patronage of one of the four elemental gods gain +5% to affinity (fire) for each point of the musician's Charisma, ignore immunity to fire damage, and deal 100% fire damage in melee and ranged combat. Does not require continuous playing, requires 1 AP and lasts 3 turns. 100 rem. |