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P.S. Kyle - I understand that you have a friendly clan - that's good, and that you are not an insignificant person on this forum - but since you are not a potential participant, your opinion is not relevant.
Why not express an opinion, even if you won't participate, if that opinion is constructive, objective, and useful for the discussion?
This response contradicts the call for larger maps... why have many empty (unexplored) territories if the starting locations are close and suggest eliminating the opponent in the 1st or 2nd week?
Heroes is a strategy game, right? So, each player chooses a strategy that they believe is the most optimal. A larger map, more castles, more various objects on the map, and, accordingly, more paths for development. And depending on the situation and the race, you choose the direction of development that you need (in your opinion). If you are playing against Necropolis, you try to reach it earlier; if you are playing as Necropolis, it is more advantageous for you to collect skeletons and even lose your main castle, but then come later and kill everyone. You don't have to rush to build a Castle, Rampart, or Tower; you can wait for Titans and Archons to appear and then go and kill everyone. Well, this is obvious to everyone, but I just answered your question.
The option is not bad - but how does it differ from fixes? Randomness that is edited is no longer randomness.
Editing was intended to address obvious imbalances, not to rebuild the map from scratch.