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Inter-clan (ONLINE) tournament for Heroes 3.

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#236
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invisible;127463
Develop faster than everyone else and win, while remaining vigilant so you don't get taken out yourself.
This response contradicts the call for larger maps... what's the point of having many empty (unexplored) territories if the starting locations are close and it's assumed that opponents will be eliminated in the 1st or 2nd week?

Added 2 minutes ago
Kyle;127461
The answer was already given:
I think this is the most optimal solution. :smile01:
The option isn't bad, but how does it differ from fixes?
Randomness that is edited is no longer randomness ;)

Added 49 seconds ago
RAPER;127473
and... how many more teams from the clan... let's have at least 2=)
We'll decide how many min/max teams there will be once everyone has submitted their lists.

Added 2 minutes ago
Ley;127464
Or maybe set a time limit? So that direct confrontation doesn't start too early...
Yeah, and put up barbed wire in a 10-cell radius from your home castle....
And if attacking isn't allowed, how will opponents divide the General starting area?