Skip to content

☀️ Arselia and Akonia

User Avatar
#16014
Auto-translated
Draccooshka
The sweet couple really ought to have paid a visit to the church as well, but they first decided to attend to more pressing matters and headed to the Emerald Alley, or to be precise - to "Ornament".
The shop was much the same as before. The only new thing was the banner of the central religion.


Characters under the patronage of one of the four elemental gods do not die in battle (but can still be finished off at the victor's discretion).
30 rem. 

Elizia. 
Affinity (fire) +10%


Upper Lunaria
+0.7 to spirit once a week. 


Marcellus
+35 rem once a week.


Noir
No need to eat regularly. 


Sever
+10% to affinity (water)


Shiho
+0.7 to faith once a week.

Vallen.
Earnings +5%


Luensia
+0.7 to a random attribute once a week.


Minjin
+0.7 to spirit once a week.


Kumari
Immunity to poison.


Subin
+0.7 to beauty once a week.

Villia
+5% to defense. 


Lauria
+5% to damage (on top)


Minua
+0.7 to strength once a week


Scryme Tribes
+0.7 to endurance once a week. 


Helm
+0.7 to speed once a week.

Cridear
+42 exp. points once a week.


Margel
+1 to action points. 


Lower Lunaria
+0.7 to agility once a week.


Renn
+0.7 to perception once a week.


Sheria
+0.7 to luck once a week.
Flags, as before, cost 30 rem. In addition, there were also flags in an expensive frame - they were not meant for regular use (you can't hang them on the roof or from a window), but they could be placed in your room (they take up an interior slot and cost 120 rem). The effect of the second type of flags is only active for characters of the corresponding origin. 
    

Kingdom of Margel: -25% to the cost of goods and services in Margel.  
Sever: +20% to health, affinity (water) +20%
Scryme Tribes: +0.3 to experience gained (on top). 
Kingdom of Luensia: the character can work two jobs. 
Republic of Minjin: the character receives double salary at work.
Subin: +1 to beauty once a week.
Lauria: -20% damage taken.
Vallen: +30% to earnings.
Villia: the character's equipment (not inventory) weighs nothing and cannot be stolen. 
Shiho: +5% to evasion and accuracy. 
Republic of Renn: +1% to accuracy and evasion for each ally (limit: 10%).
Helm: +5 to speed.
Upper Lunaria: SM +30%
Lower Lunaria: SM +30%
Noir: food is twice as effective.
Sheria: +1 to luck once a week.
Minua: +1 to strength once a week.
Marcellus:  -10% to the cost of goods and services, +15% to earnings.
Kumari Isles: +5 to strength.
Cridear: +20 exp. points every day.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария